Love, The Game (And The Player)

You’re a square. But you’re not the only square. There are others. Get close to others to get their attention. But if you get too close you’ll get hurt. You draw happiness from connections. See how that happiness makes you spin. If you approach several others each will do anything to try to be your personal favorite. When close to two others each of them gives you twice as much happiness. When close to three others each of them gives you three times as much happiness. It’s no wonder you spin so fast when you are close to five or six others Collect as much happiness as you can. If you are spinning too slow, look around you, maybe you would be happier someplace else.

In love, the best way to score is to take risks. Don’t mistake lack of sadness for happiness. Avoiding others by fear of getting hurt isn’t a good strategy.

If you don’t play, you won’t achieve.
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Jeu Chiant (Irritating Game)

Jeu Chiant contains no story, no baddies, no levels, no bosses, just frantic mouse-work and multitasking. None of the 2 balls must fall, and the small one needs to be kept above the level of the top paddle. Keep both balls up for as long as you can!

The despair of seeing one of your balls fly into oblivion is compounded by the snarky assessments of your efforts, which are on the one hand entirely uncalled for, and on the other hand basically true (press the little British flag in the lower left if you wish to be insulted in English).
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